Large City: Qi̘v Javqíhw

Qi̘v Javqíhw

Qi̘v Javqíhw
Example Tauric architecture.
StateTetbur Commune
ProvenceDunsfordia Community
RegionÌvræ Mæběs Forest
Founded1305
Community LeaderElder Dyënm Waiē̼o
Area422 km2 (168 mi2)
Average Yearly Temp30°C (86°F)
Average Elevation3322 m (10898 ft)
Average Yearly Precipitation228 cm/y (89 in/y)
Population100114
Population Density237 people per km2 (595 people per mi2)
Town AuraInvocation
Naming
Native nameQi̘v Javqíhw
Pronunciation/ʤav/ /qɪ̞w/
Direct Translation[yacht] [short; low]
Translation[Not Yet Translated]

Qi̘v Javqíhw (/ʤav/ /qɪ̞w/ [yacht] [short; low]) is a subtropical Large City located in the Dunsfordia Community of the Tetbur Commune.

The name Qi̘v Javqíhw is derived from the Tauric language, as Qi̘v Javqíhw was founded by Hetrick Upjohn, who was culturaly Tauric.

Climate

Qi̘v Javqíhw has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 27°C (80°F). Qi̘v Javqíhw receives an average of 228 cm/y (89 in/y) of precipitation, most of which comes in the form of rain during the summer. Qi̘v Javqíhw covers an area of nearly 422 km2 (168 mi2), and an average elevation of 3322 m (10898 ft) above sea level.

Overview

Qi̘v Javqíhw was founded durring the early 14th century in spring of the year 1305, by Hetrick Upjohn. The establishment of Qi̘v Javqíhw was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Hetrick Upjohn struck deals with nearby nations and communities to establish Qi̘v Javqíhw as a prison colony.

Qi̘v Javqíhw was built using the conventions of Tauric durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Qi̘v Javqíhw is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Qi̘v Javqíhw is buildings are arranged arround a network of spacious cobblestone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The would-be-castle fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Right off the bat Qi̘v Javqíhw hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Many of those buildings are schools, scriptoriums, and even one college. One can only wonder what knowledge the town has come into.

Civic Infrastructure

Qi̘v Javqíhw possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Qi̘v Javqíhw has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qi̘v Javqíhw has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qi̘v Javqíhw. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qi̘v Javqíhw's parks.

Qi̘v Javqíhw has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qi̘v Javqíhw.

Qi̘v Javqíhw has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qi̘v Javqíhw has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qi̘v Javqíhw has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qi̘v Javqíhw has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qi̘v Javqíhw has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Javqíhw has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Javqíhw has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qi̘v Javqíhw's public wards, blessings, and other arcane systems.

Qi̘v Javqíhw has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Qi̘v Javqíhw possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qi̘v Javqíhw's grid is powered by hydrogalvanic generators.

Qi̘v Javqíhw possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Qi̘v Javqíhw has a first rate hospital which caters to anyone in need of long term medical care.

Qi̘v Javqíhw has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Qi̘v Javqíhw has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qi̘v Javqíhw's natural decorations nor waterways.

Qi̘v Javqíhw has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qi̘v Javqíhw has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qi̘v Javqíhw has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Qi̘v Javqíhw is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Qi̘v Javqíhw is led by one or more incompetents. While they must have been very good at something to have acquired the position, they are fundamentally incapable of leading. Uncontrolled passions or lusts, commitment to a hopelessly impractical ideal, pigheaded obstinacy in the face of failure, a total lack of charisma or interpersonal skills, or profound laziness might all unfit them for their post.

Qi̘v Javqíhw's garrison was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

The Spider, Skull (Tiny) near Qi̘v Javqíhw are known to be a mutant strain of the creature.

Qi̘v Javqíhw's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sacrificing an animal to channel Abjuration energies of tier 3 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 202
  • Farmers: 312
  • Farm Laborer: 476
  • Hunters: 322
  • Milk Maids: 232
  • Ranchers: 132
  • Ranch Hands: 317
  • Shepherds: 263
    • Farmland: 405461 m2
    • Cattle and Similar Creatures: 25028
    • Poultry: 300342
    • Swine: 20022
    • Sheep: 1001
    • Goats: 200
    • Horses, Mounts, and Beasts of Burden: 10011

Craftsmen

  • Arms and Toolmakers: 213
  • Blacksmiths: 244
  • Bookbinders: 128
  • Buckle-makers: 137
  • Cabinetmakers: 232
  • Candlemakers: 357
  • Carpenters: 339
  • Clothmakers: 303
  • Coach and Harness Makers: 103
  • Coopers: 238
  • Copper, Brass, Tin, Zinc, and Lead Workers: 144
  • Copyists: 100
  • Cutlers: 84
  • Fabricworkers: 256
  • Farrier: 541
  • Furriers: 64
  • Glassworkers: 333
  • Gunsmiths: 215
  • Harness-Makers: 98
  • Hatters: 183
  • Hosiery Workers: 72
  • Jewelers: 108
  • Leatherwrights: 278
  • Locksmiths: 104
  • Matchstick makers: 158
  • Musical Instrument Makers: 147
  • Painters, Structures and Fixtures: 131
  • Paper Workers: 143
  • Plasterers: 131
  • Pursemakers: 175
  • Roofers: 107
  • Ropemakers: 99
  • Rugmakers: 94
  • Saddlers: 196
  • Scabbardmakers: 224
  • Scalemakers: 105
  • Scientific, Surgical, and Optical Instrument Makers: 65
  • Sculptors, Structures and Fixtures: 96
  • Shoemakers: 91
  • Soap and Tallow Workers: 317
  • Tailors: 541
  • Tanners: 123
  • Upholsterers: 143
  • Watchmakers: 133
  • Weavers: 294
  • Whitesmiths: 80

Merchants

  • Adventuring Goods Retellers: 68
  • Arcana Sellers: 68
  • Beer-Sellers: 137
  • Booksellers: 151
  • Butchers: 250
  • Chandlers: 256
  • Chicken Butchers: 274
  • Entrepreneurs: 100
  • Fine Clothiers: 256
  • Fishmongers: 263
  • Florists: 61
  • Potion Sellers: 158
  • Resellers: 385
  • Spice Merchants: 133
  • Wine-sellers: 217
  • Wheelwright: 154
  • Woodsellers: 91

Service workers

  • Bakers: 625
  • Barbers: 426
  • Coachmen: 143
  • Cooks: 435
  • Doctors: 215
  • Gamekeepers: 164
  • Grooms: 87
  • Hairdressers: 333
  • Healers: 260
  • Housekeepers: 286
  • Housemaids: 625
  • House Stewards: 322
  • Inns: 92
  • Laundry maids: 185
  • Maidservants: 400
  • Nursery Maids: 188
  • Pastrycooks: 385
  • Restaurateur: 400
  • Tavern Keepers: 435

Specialized Laborer

  • Ashworkers: 136
  • Bleachers: 91
  • Chemical Workers: 58
  • Coal Heavers: 204
  • In-Town Couriers: 238
  • Long Haul Couriers: 222
  • Dockyard Workers: 204
  • Gas Workers: 49
  • Hay Merchants: 84
  • Leech Collectors: 260
  • Millers: 232
  • Miners: 232
  • Oilmen and Polishers: 161
  • Postmen: 222
  • Pure Finder: 134
  • Skinners: 322
  • Sugar Refiners: 56
  • Tosher: 166
  • Warehousemen: 357
  • Watercarriers: 206
  • Watermen, Bargemen, etc.: 322

Skilled Laborers

  • Accountants: 129
  • Alchemist: 144
  • Clerk: 200
  • Dentists: 99
  • Educators: 260
  • Engineers: 135
  • Gardeners: 100
  • Mages: 75
  • Plumbers: 106
  • Pharmacist: 115
  • Professors: 43
  • Scientists: 75
  • Wizards: 43

Civil Servants

  • Adventurers: 99
  • Bankers: 136
  • Civil Clerks: 250
  • Civic Iudex: 112
  • Consultants: 65
  • Exorcist: 222
  • Fixers: 113
  • Kami Clerk: 206
  • Landlords: 202
  • Lawyers: 119
  • Legend Keepers: 169
  • Militia Officers: 1001
  • Monks, Monastic: 303
  • Monks, Civic: 303
  • Historian, Oral: 222
  • Historian, Textual: 122
  • Policemen, Sheriffs, etc.: 213
  • Priests: 455
  • Rangers: 141
  • Rat Catchers: 152
  • Scholars: 161
  • Spiritualist: 185
  • Slayers: 56
  • Storytellers: 392
  • Military Officers: 385

Cottage Industries

  • Brewers: 312
  • Comfort Services: 500
  • Enchanters: 112
  • Herbalists: 112
  • Jaminators: 333
  • Needleworkers: 303
  • Potters: 161
  • Preserve Makers: 322
  • Quilters: 141
  • Seamsters: 588
  • Spinners: 294
  • Tinker: 113
  • Weaver: 256

Artists

  • Actors: 107
  • Architects: 39
  • Bards: 158
  • Costumers: 60
  • Dancers: 117
  • Drafters: 65
  • Engravers: 80
  • Fine Furniture Carpenters: 49
  • Glaziers: 107
  • Inlayers: 98
  • Musicians: 286
  • Painters, Art: 51
  • Playwrights: 103
  • Sculptors, Art: 87
  • Wood Carvers: 333
  • Writers: 322

Produce Industries

  • Butter Churners: 322
  • Canners: 294
  • Cheesmakers: 333
  • Ice Merchants: 44
  • Millers: 204
  • Picklers: 169
  • Smokers: 130
  • Stockmakers: 115
  • Tobacconists: 158
  • Tallowmakers: 256

38447 of Qi̘v Javqíhw's population work within a Foundational Occupation.

59665 of Qi̘v Javqíhw's population do not work in a formal occupation, but do contribute to the local economy. 2002 (2%) are noncontributers.

Points of Interest

Qi̘v Javqíhw's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Qi̘v Javqíhw suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami spared the town from an attack. One of Qi̘v Javqíhw's local festivals commemorates this miracle.

History